#include <vector>
#include <msp/geometry/angle.h>
#include "color.h"
-#include "gl.h"
#include "programdata.h"
namespace Msp {
Color fog_color;
float fog_density;
std::vector<AttachedLight> lights;
- std::vector<Light *> owned_data;
mutable ProgramData shdata;
public:
Lighting();
- ~Lighting();
/** Sets the ambient lighting color. Affects all surfaces in the scene. */
void set_ambient(const Color &);