static ActionMap shared_actions;
public:
- Loader(Lighting &);
Loader(Lighting &, Collection &);
private:
/** Detaches a light source. If the light was not attached, does nothing. */
void detach(const Light &);
+ int find_light_index(const Light &) const;
+
const ProgramData &get_shader_data() const;
void set_debug_name(const std::string &);