#include "light.h"
#include "lighting.h"
#include "matrix.h"
-#include "misc.h"
using namespace std;
void Lighting::detach(const Light &l)
{
- vector<AttachedLight>::iterator i = find_member(lights, &l, &AttachedLight::light);
+ auto i = find_member(lights, &l, &AttachedLight::light);
if(i!=lights.end())
lights.erase(i);
}