Property<float> reflectivity;
bool receive_shadows;
+ static const Tag texture_tags[];
+
public:
BasicMaterial();
virtual void fill_program_info(std::string &, std::map<std::string, int> &) const;
public:
- virtual void attach_textures_to(Texturing &, ProgramData &) const;
+ DEPRECATED virtual void attach_textures_to(Texturing &, ProgramData &) const;
+
+ virtual const Tag *get_texture_tags() const { return texture_tags; }
+ virtual const Texture *get_texture(Tag) const;
void set_diffuse(const Color &);
void set_diffuse_map(const Texture *);