class Material: public BindableWithDefault<Material>
{
public:
- class Loader: public DataFile::ObjectLoader<Material>
+ class Loader: public DataFile::CollectionObjectLoader<Material>
{
+ private:
+ bool srgb;
+
public:
Loader(Material &);
-
+ Loader(Material &, Collection &);
private:
+ void init();
+
+ Color make_color(float, float, float, float);
void ambient(float, float, float, float);
void diffuse(float, float, float, float);
void specular(float, float, float, float);