#include <msp/datafile/objectloader.h>
#include "bindable.h"
#include "color.h"
+#include "programdata.h"
namespace Msp {
namespace GL {
class Material: public BindableWithDefault<Material>
{
public:
- class Loader: public DataFile::ObjectLoader<Material>
+ class Loader: public DataFile::CollectionObjectLoader<Material>
{
+ private:
+ bool srgb;
+
public:
Loader(Material &);
-
+ Loader(Material &, Collection &);
private:
+ void init();
+
+ Color make_color(float, float, float, float);
void ambient(float, float, float, float);
void diffuse(float, float, float, float);
void specular(float, float, float, float);
void emission(float, float, float, float);
+ void shininess(float);
+ void reflectivity(float);
};
private:
Color specular;
Color emission;
float shininess;
+ float reflectivity;
+ ProgramData shdata;
public:
Material();
void set_specular(const Color &s);
void set_emission(const Color &e);
void set_shininess(float s);
+ void set_reflectivity(float);
const Color &get_ambient() const { return ambient; }
const Color &get_diffuse() const { return diffuse; }
const Color &get_specular() const { return specular; }
const Color &get_emission() const { return emission; }
float get_shininess() const { return shininess; }
+ float get_reflectivity() const { return reflectivity; }
+ const ProgramData &get_shader_data() const { return shdata; }
void bind() const;
};