Stores OpenGL material properties. Since OpenGL does not support material
objects, application of material is done with several calls to glMaterial.
*/
-class Material: public Bindable<Material>
+class Material: public BindableWithDefault<Material>
{
public:
class Loader: public DataFile::ObjectLoader<Material>
const Color &get_emission() const { return emission; }
float get_shininess() const { return shininess; }
void bind() const;
-
- static void unbind();
};
} // namespace GL