-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007-2008 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#include "gl.h"
#include "material.h"
shininess(0)
{ }
+void Material::update_parameter(int mask) const
+{
+ if(cur_obj!=this)
+ return;
+
+ if(mask&AMBIENT)
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r);
+ if(mask&DIFFUSE)
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r);
+ if(mask&SPECULAR)
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r);
+ if(mask&EMISSION)
+ glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r);
+ if(mask&SHININESS)
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
+}
+
void Material::set_ambient(const Color &a)
{
ambient = a;
+ update_parameter(AMBIENT);
}
void Material::set_diffuse(const Color &d)
{
diffuse = d;
+ update_parameter(DIFFUSE);
}
void Material::set_specular(const Color &s)
{
specular = s;
+ update_parameter(SPECULAR);
}
void Material::set_emission(const Color &e)
{
emission = e;
+ update_parameter(EMISSION);
}
void Material::set_shininess(float s)
{
shininess = s;
+ update_parameter(SHININESS);
}
void Material::bind() const
{
if(set_current(this))
- {
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
- }
-}
-
-void Material::unbind()
-{
- set_current(0);
+ update_parameter(-1);
}