-/* $Id$
+#include "basicmaterial.h"
+#include "gl.h"
+#include "resources.h"
+#include "texturing.h"
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include "material.h"
+using namespace std;
namespace Msp {
namespace GL {
-Material::Material():
- ambient(0.2),
- diffuse(0.8),
- specular(0),
- emission(0),
- shininess(0)
-{ }
-
-void Material::set_ambient(const Color &a)
+void Material::attach_texture_to(const Texture *tex, Texturing &texturing, ProgramData &tex_shdata, const string &name) const
{
- ambient=a;
+ if(!tex)
+ return;
+
+ int unit = texturing.find_free_unit(name);
+ if(unit<0)
+ throw runtime_error("no free texunit");
+ texturing.attach(unit, *tex);
+ tex_shdata.uniform(name, unit);
}
-void Material::set_diffuse(const Color &d)
+Material::MaterialRegistry &Material::get_material_registry()
{
- diffuse=d;
+ static MaterialRegistry registry;
+ static bool initialized = false;
+ if(!initialized)
+ {
+ registry.register_type<BasicMaterial>("basic");
+ }
+ return registry;
}
-void Material::set_specular(const Color &s)
-{
- specular=s;
-}
-void Material::set_emission(const Color &e)
-{
- emission=e;
-}
+DataFile::Loader::ActionMap Material::GenericLoader::shared_actions;
-void Material::set_shininess(float s)
+Material::GenericLoader::GenericLoader(DataFile::Collection *c):
+ coll(c)
{
- shininess=s;
+ set_actions(shared_actions);
}
-void Material::apply()
+void Material::GenericLoader::init_actions()
{
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
+ get_material_registry().add_all(*this);
}
} // namespace GL