]> git.tdb.fi Git - libs/gl.git/blobdiff - source/material.cpp
Redesign the material system
[libs/gl.git] / source / material.cpp
index 25c21ff21988b3aed6a00419cb4dcc9ec2450a9f..8bd6e54ca51b4bf1a48d5b86c07da3fe075d76c5 100644 (file)
@@ -1,55 +1,48 @@
-/* $Id$
+#include "basicmaterial.h"
+#include "gl.h"
+#include "resources.h"
+#include "texturing.h"
 
-This file is part of libmspgl
-Copyright © 2007  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include "material.h"
+using namespace std;
 
 namespace Msp {
 namespace GL {
 
-Material::Material():
-       ambient(0.2),
-       diffuse(0.8),
-       specular(0),
-       emission(0),
-       shininess(0)
-{ }
-
-void Material::set_ambient(const Color &a)
+void Material::attach_texture_to(const Texture *tex, Texturing &texturing, ProgramData &tex_shdata, const string &name) const
 {
-       ambient=a;
+       if(!tex)
+               return;
+
+       int unit = texturing.find_free_unit(name);
+       if(unit<0)
+               throw runtime_error("no free texunit");
+       texturing.attach(unit, *tex);
+       tex_shdata.uniform(name, unit);
 }
 
-void Material::set_diffuse(const Color &d)
+Material::MaterialRegistry &Material::get_material_registry()
 {
-       diffuse=d;
+       static MaterialRegistry registry;
+       static bool initialized = false;
+       if(!initialized)
+       {
+               registry.register_type<BasicMaterial>("basic");
+       }
+       return registry;
 }
 
-void Material::set_specular(const Color &s)
-{
-       specular=s;
-}
 
-void Material::set_emission(const Color &e)
-{
-       emission=e;
-}
+DataFile::Loader::ActionMap Material::GenericLoader::shared_actions;
 
-void Material::set_shininess(float s)
+Material::GenericLoader::GenericLoader(DataFile::Collection *c):
+       coll(c)
 {
-       shininess=s;
+       set_actions(shared_actions);
 }
 
-void Material::apply()
+void Material::GenericLoader::init_actions()
 {
-       glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r);
-       glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r);
-       glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r);
-       glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r);
-       glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
+       get_material_registry().add_all(*this);
 }
 
 } // namespace GL