/* $Id$
This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Copyright © 2007-2008 Mikko Rasa, Mikkosoft Productions
Distributed under the LGPL
*/
+#include "gl.h"
#include "material.h"
namespace Msp {
shininess=s;
}
-void Material::apply() const
+void Material::bind() const
{
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
+ if(current!=this)
+ {
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r);
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
+ current=this;
+ }
+}
+
+void Material::unbind()
+{
+ current=0;
+}
+
+const Material *Material::current=0;
+
+
+Material::Loader::Loader(Material &m):
+ mat(m)
+{
+ add("ambient", &Loader::ambient);
+ add("diffuse", &Loader::diffuse);
+ add("specular", &Loader::specular);
+ add("emission", &Loader::emission);
+ add("shininess", &Material::shininess);
+}
+
+void Material::Loader::ambient(float r, float g, float b, float a)
+{
+ mat.ambient=GL::Color(r, g, b, a);
+}
+
+void Material::Loader::diffuse(float r, float g, float b, float a)
+{
+ mat.diffuse=GL::Color(r, g, b, a);
+}
+
+void Material::Loader::specular(float r, float g, float b, float a)
+{
+ mat.specular=GL::Color(r, g, b, a);
+}
+
+void Material::Loader::emission(float r, float g, float b, float a)
+{
+ mat.emission=GL::Color(r, g, b, a);
}
} // namespace GL