/* $Id$
This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Copyright © 2007-2008 Mikko Rasa, Mikkosoft Productions
Distributed under the LGPL
*/
shininess=s;
}
-void Material::apply() const
+void Material::bind() const
{
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
+ if(current!=this)
+ {
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r);
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
+ current=this;
+ }
}
+void Material::unbind()
+{
+ current=0;
+}
+
+const Material *Material::current=0;
+
Material::Loader::Loader(Material &m):
mat(m)