-#include <msp/gl/extensions/msp_legacy_features.h>
#include "gl.h"
#include "material.h"
#include "resources.h"
set_reflectivity(0);
}
-void Material::update_parameter(int mask) const
-{
- if(cur_obj!=this)
- return;
-
- if(mask&AMBIENT)
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r);
- if(mask&DIFFUSE)
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r);
- if(mask&SPECULAR)
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r);
- if(mask&EMISSION)
- glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r);
- if(mask&SHININESS)
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
-}
-
void Material::set_ambient(const Color &a)
{
ambient = a;
shdata.uniform("material.ambient", ambient);
- update_parameter(AMBIENT);
}
void Material::set_diffuse(const Color &d)
{
diffuse = d;
shdata.uniform("material.diffuse", diffuse);
- update_parameter(DIFFUSE);
}
void Material::set_specular(const Color &s)
{
specular = s;
shdata.uniform("material.specular", specular);
- update_parameter(SPECULAR);
}
void Material::set_emission(const Color &e)
{
emission = e;
shdata.uniform("material.emission", emission);
- update_parameter(EMISSION);
}
void Material::set_shininess(float s)
{
shininess = s;
shdata.uniform("material.shininess", shininess);
- update_parameter(SHININESS);
}
void Material::set_reflectivity(float r)
shdata.uniform("reflectivity", reflectivity);
}
-void Material::bind() const
-{
- static Require _req(MSP_legacy_features);
-
- if(set_current(this))
- update_parameter(-1);
-}
-
Material::Loader::Loader(Material &m):
DataFile::CollectionObjectLoader<Material>(m, 0)