#include <vector>
#include <msp/geometry/angle.h>
-#include "bindable.h"
#include "color.h"
#include "gl.h"
#include "programdata.h"
effect without shaders. */
void set_zenith_direction(const Vector3 &);
- /// Deprecated alias for set_zenith_direction
- void set_sky_direction(const Vector3 &d) { set_zenith_direction(d); }
-
/** Sets the angle where skylight cuts off, counted from the true horizon.
Has no effect without shaders. */
void set_horizon_angle(const Geometry::Angle<float> &);