*/
class Lighting: public Bindable<Lighting>
{
+public:
+ class Loader: public DataFile::ObjectLoader<Lighting>
+ {
+ public:
+ Loader(Lighting &);
+
+ private:
+ void ambient(float, float, float);
+ void fog_color(float, float, float);
+ void fog_density(float);
+ void fog_half_distance(float);
+ void horizon_angle(float);
+ void light(unsigned);
+ void sky_color(float, float, float);
+ void zenith_direction(float, float, float);
+ };
+
private:
Color ambient;
Color sky_color;
Color fog_color;
float fog_density;
std::vector<const Light *> lights;
+ std::vector<Light *> owned_data;
public:
Lighting();
+ ~Lighting();
/** Sets the ambient lighting color. Affects all surfaces in the scene. */
void set_ambient(const Color &);