]> git.tdb.fi Git - libs/gl.git/blobdiff - source/lighting.cpp
Add viewport support to Framebuffer
[libs/gl.git] / source / lighting.cpp
index 4cd4858b438fc99ef51a8ffb4702da674b3efd3d..515733a6b253e13a69f2b8a117680a73f487e6cf 100644 (file)
@@ -1,14 +1,11 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2008  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
+#include <stdexcept>
 #include "light.h"
 #include "lighting.h"
+#include "lightunit.h"
 #include "misc.h"
 
+using namespace std;
+
 namespace Msp {
 namespace GL {
 
@@ -23,10 +20,15 @@ void Lighting::set_ambient(const Color &a)
 
 void Lighting::attach(unsigned i, const Light &l)
 {
+       if(i>=LightUnit::get_n_units())
+               throw out_of_range("Lighting::attach");
+
        if(i>=lights.size())
                lights.resize(i+1);
 
        lights[i] = &l;
+       if(current()==this)
+               l.bind_to(i);
 }
 
 void Lighting::detach(unsigned i)
@@ -35,6 +37,16 @@ void Lighting::detach(unsigned i)
                return;
 
        lights[i] = 0;
+       if(current()==this)
+               Light::unbind_from(i);
+}
+
+void Lighting::update_shader_data(const Matrix &view_matrix)
+{
+       shdata.uniform("ambient_color", ambient);
+       for(unsigned i=0; i<lights.size(); ++i)
+               if(lights[i])
+                       lights[i]->update_shader_data(shdata, view_matrix, i);
 }
 
 void Lighting::bind() const