#include <vector>
#include "color.h"
+#include "vector.h"
namespace Msp {
namespace GL {
Color ambient;
Color diffuse;
Color specular;
- float x, y, z, w;
- float sdx, sdy, sdz;
+ Vector4 position;
+ Vector3 spot_dir;
float spot_exp;
float spot_cutoff;
float attenuation[3];
public:
Light();
+
void set_ambient(const Color &c);
void set_diffuse(const Color &c);
void set_specular(const Color &c);
- void set_position(float, float, float, float);
+ const Color &get_ambient() const { return ambient; }
+ const Color &get_diffuse() const { return diffuse; }
+ const Color &get_specular() const { return specular; }
+
+ void set_position(const Vector4 &);
+ const Vector4 &get_position() const { return position; }
+ void set_spot_direction(const Vector3 &);
+ void set_spot_exponent(float);
+ void set_spot_cutoff(float);
+ const Vector3 &get_spot_direction() const { return spot_dir; }
+ float get_spot_exponent() const { return spot_exp; }
+ float get_spot_cutoff() const { return spot_cutoff; }
+ void set_attenuation(float, float, float);
+ const float *get_attenuation() const { return attenuation; }
+
void bind() const;
void bind_to(unsigned) const;
+ // Deprecated
+ void set_position(float x, float y, float z, float w) { set_position(Vector4(x, y, z, w)); }
+
static void activate(unsigned);
static void unbind();
};