]> git.tdb.fi Git - libs/gl.git/blobdiff - source/light.cpp
Lots of comment updates
[libs/gl.git] / source / light.cpp
index b523fe365124e9c8f52cba0bd4c9edbbaa8e2f07..4b2e289c6c5d7c1b21ebb7f749a0a963523412e4 100644 (file)
@@ -1,11 +1,4 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include "except.h"
+#include <stdexcept>
 #include "light.h"
 #include "misc.h"
 
@@ -14,6 +7,9 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
+unsigned Light::current_unit = 0;
+vector<const Light *> Light::current_lights(1);
+
 Light::Light():
        ambient(0),
        diffuse(1),
@@ -23,58 +19,58 @@ Light::Light():
        spot_exp(0),
        spot_cutoff(180)
 {
-       attenuation[0]=1;
-       attenuation[1]=0;
-       attenuation[2]=0;
+       attenuation[0] = 1;
+       attenuation[1] = 0;
+       attenuation[2] = 0;
 }
 
 void Light::set_ambient(const Color &c)
 {
-       ambient=c;
+       ambient = c;
 }
 
 void Light::set_diffuse(const Color &c)
 {
-       diffuse=c;
+       diffuse = c;
 }
 
 void Light::set_specular(const Color &c)
 {
-       specular=c;
+       specular = c;
 }
 
 void Light::set_position(const Vector4 &p)
 {
-       position=p;
+       position = p;
 }
 
 void Light::set_spot_direction(const Vector3 &d)
 {
-       spot_dir=d;
+       spot_dir = d;
 }
 
 void Light::set_spot_exponent(float e)
 {
-       spot_exp=e;
+       spot_exp = e;
 }
 
 void Light::set_spot_cutoff(float c)
 {
-       spot_cutoff=c;
+       spot_cutoff = c;
 }
 
 void Light::set_attenuation(float c, float l, float q)
 {
-       attenuation[0]=c;
-       attenuation[1]=l;
-       attenuation[2]=q;
+       attenuation[0] = c;
+       attenuation[1] = l;
+       attenuation[2] = q;
 }
 
 void Light::bind() const
 {
        if(current_lights[current_unit]!=this)
        {
-               GLenum l=GL_LIGHT0+current_unit;
+               GLenum l = GL_LIGHT0+current_unit;
                enable(l);
                glLightfv(l, GL_AMBIENT, &ambient.r);
                glLightfv(l, GL_DIFFUSE, &diffuse.r);
@@ -86,7 +82,7 @@ void Light::bind() const
                glLightf(l, GL_CONSTANT_ATTENUATION, attenuation[0]);
                glLightf(l, GL_LINEAR_ATTENUATION, attenuation[1]);
                glLightf(l, GL_QUADRATIC_ATTENUATION, attenuation[2]);
-               current_lights[current_unit]=this;
+               current_lights[current_unit] = this;
        }
 }
 
@@ -98,15 +94,15 @@ void Light::bind_to(unsigned i) const
 
 void Light::activate(unsigned i)
 {
-       static unsigned max_lights=get_i(GL_MAX_LIGHTS);
+       static unsigned max_lights = get_i(GL_MAX_LIGHTS);
 
        if(i>=max_lights)
-               throw InvalidParameterValue("Light unit index out of range");
+               throw out_of_range("Light::activate");
 
        if(i>=current_lights.size())
                current_lights.resize(i+1);
 
-       current_unit=i;
+       current_unit = i;
 }
 
 void Light::unbind()
@@ -114,12 +110,15 @@ void Light::unbind()
        if(current_lights[current_unit])
        {
                disable(GL_LIGHT0+current_unit);
-               current_lights[current_unit]=0;
+               current_lights[current_unit] = 0;
        }
 }
 
-unsigned Light::current_unit=0;
-vector<const Light *> Light::current_lights(1);
+void Light::unbind_from(unsigned i)
+{
+       activate(i);
+       unbind();
+}
 
 } // namespace GL
 } // namespace Msp