namespace Msp {
namespace GL {
+unsigned Light::current_unit = 0;
+vector<const Light *> Light::current_lights(1);
+
Light::Light():
ambient(0),
diffuse(1),
unbind();
}
-unsigned Light::current_unit = 0;
-vector<const Light *> Light::current_lights(1);
-
} // namespace GL
} // namespace Msp