-#include "except.h"
+#include <stdexcept>
#include "light.h"
#include "misc.h"
namespace Msp {
namespace GL {
+unsigned Light::current_unit = 0;
+vector<const Light *> Light::current_lights(1);
+
Light::Light():
ambient(0),
diffuse(1),
static unsigned max_lights = get_i(GL_MAX_LIGHTS);
if(i>=max_lights)
- throw InvalidParameterValue("Light unit index out of range");
+ throw out_of_range("Light::activate");
if(i>=current_lights.size())
current_lights.resize(i+1);
unbind();
}
-unsigned Light::current_unit = 0;
-vector<const Light *> Light::current_lights(1);
-
} // namespace GL
} // namespace Msp