void InstanceScene::render(Renderer &renderer, const Tag &tag) const
{
- setup_cullers(renderer);
+ setup_frustum(renderer);
for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j)
- if(!cull(renderer, **j))
+ if(!frustum_cull(renderer, **j))
renderer.render(**j, tag);
}