return;
const map<unsigned, Host *> &hosts = netvis.get_hosts();
- float fx = -pos.x*0.1;
- float fy = -pos.y*0.1;
+ float center_force = (local ? 0.5 : 0.1);
+ float fx = -pos.x*center_force;
+ float fy = -pos.y*center_force;
for(map<unsigned, Host *>::const_iterator i=hosts.begin(); i!=hosts.end(); ++i)
{
if(i->second!=this)
if(!active)
return;
- GL::PushMatrix push_;
- GL::translate(static_cast<int>(pos.x), static_cast<int>(pos.y), 0);
+ GL::MatrixStack::Push push_(GL::MatrixStack::modelview());
+ GL::MatrixStack::modelview() *= GL::Matrix::translation(static_cast<int>(pos.x), static_cast<int>(pos.y), 0);
GL::Immediate imm((GL::COLOR4_UBYTE, GL::TEXCOORD2, GL::VERTEX2));
imm.begin(GL::QUADS);
imm.end();
const GL::Font &font = netvis.get_font();
- GL::translate(-static_cast<int>(font.get_string_width(short_name)*5), 6, 0);
- GL::scale_uniform(10);
+ GL::MatrixStack::modelview() *= GL::Matrix::translation(-static_cast<int>(font.get_string_width(short_name)*5), 6, 0);
+ GL::MatrixStack::modelview() *= GL::Matrix::scaling(10);
- imm.color(1.0f, 1.0f, 1.0f);
- font.draw_string(short_name, imm);
+ font.draw_string(short_name);
GL::Texture::unbind();
}