#ifndef MSP_GL_SL_OUTPUT_H_
#define MSP_GL_SL_OUTPUT_H_
+#include "compiler.h"
#include "syntax.h"
#include "visitor.h"
namespace GL {
namespace SL {
-class Formatter: public StageVisitor
+/** Formats the syntax tree as GLSL. */
+class Formatter: private TraversingVisitor
{
-public:
- typedef std::string ResultType;
-
private:
+ Stage *stage;
+ Compiler::Mode mode;
std::string formatted;
unsigned source_index;
unsigned source_line;
public:
Formatter();
- virtual void apply(Stage &);
- const std::string &get_result() const { return formatted; }
+ const std::string &apply(Stage &, Compiler::Mode);
+ const std::string &apply(Node &n) { n.visit(*this); return formatted; }
+
private:
void append(const std::string &);
void append(char);
void set_source(unsigned, unsigned);
-public:
- using StageVisitor::visit;
+
virtual void visit(Block &);
virtual void visit(Literal &);
virtual void visit(ParenthesizedExpression &);
virtual void visit(VariableReference &);
+ virtual void visit(InterfaceBlockReference &);
virtual void visit(MemberAccess &);
virtual void visit(UnaryExpression &);
virtual void visit(BinaryExpression &);
virtual void visit(FunctionDeclaration &);
virtual void visit(Conditional &);
virtual void visit(Iteration &);
+ virtual void visit(Passthrough &);
virtual void visit(Return &);
virtual void visit(Jump &);
};