Formatter::Formatter():
stage(0),
+ mode(Compiler::PROGRAM),
source_index(0),
source_line(1),
indent(0),
parameter_list(false)
{ }
-const string &Formatter::apply(Stage &s)
+const string &Formatter::apply(Stage &s, Compiler::Mode m)
{
+ mode = m;
stage = &s;
- GLApi api = get_gl_api();
- const Version &ver = s.required_version;
+ const Version &ver = s.required_features.glsl_version;
if(ver)
{
append(format("#version %d%02d", ver.major, ver.minor));
- if(api==OPENGL_ES2 && ver>=Version(3, 0))
+ if(s.required_features.gl_api==OPENGL_ES2 && ver>=Version(3, 0))
append(" es");
formatted += '\n';
}
- for(vector<const Extension *>::const_iterator i=s.required_extensions.begin(); i!=s.required_extensions.end(); ++i)
- append(format("#extension %s: require\n", (*i)->get_name()));
- if(!s.required_extensions.empty())
- formatted += '\n';
+ if(s.required_features.arb_explicit_attrib_location)
+ append("#extension arb_explicit_attrib_location: require\n");
+ if(s.required_features.arb_gpu_shader5)
+ append("#extension arb_gpu_shader5: require\n");
+ if(s.required_features.arb_uniform_buffer_object)
+ append("#extension arb_uniform_buffer_object: require\n");
+ if(s.required_features.ext_gpu_shader4)
+ append("#extension ext_gpu_shader4: require\n");
+ if(s.required_features.ext_texture_array)
+ append("#extension ext_texture_array: require\n");
+ formatted += '\n';
visit(s.content);
else
{
unsigned l = line;
- if(stage && stage->required_version<Version(3, 30))
+ if(mode==Compiler::PROGRAM && stage && stage->required_features.glsl_version<Version(3, 30))
--l;
formatted += format("#line %d %d\n", l, index);
}
if(!var.interface.empty() && var.interface!=block_interface)
{
string interface = var.interface;
- if(stage && stage->required_version<Version(1, 30))
+ if(mode==Compiler::PROGRAM && stage && stage->required_features.glsl_version<Version(1, 30))
{
if(stage->type==Stage::VERTEX && var.interface=="in")
interface = "attribute";