formatted += '\n';
}
+ if(s.required_features.arb_enhanced_layouts)
+ append("#extension GL_ARB_enhanced_layouts: require\n");
if(s.required_features.arb_explicit_attrib_location)
append("#extension GL_ARB_explicit_attrib_location: require\n");
+ if(s.required_features.arb_explicit_uniform_location)
+ append("#extension GL_ARB_explicit_uniform_location: require\n");
if(s.required_features.arb_gpu_shader5)
append("#extension GL_ARB_gpu_shader5: require\n");
+ if(s.required_features.arb_separate_shader_objects)
+ append("#extension GL_ARB_separate_shader_objects: require\n");
if(s.required_features.arb_uniform_buffer_object)
append("#extension GL_ARB_uniform_buffer_object: require\n");
if(s.required_features.ext_gpu_shader4)