namespace GL {
namespace SL {
+ConstantSpecializer::ConstantSpecializer():
+ values(0)
+{ }
+
+void ConstantSpecializer::apply(Stage &stage, const map<string, int> &v)
+{
+ values = &v;
+ stage.content.visit(*this);
+}
+
+void ConstantSpecializer::visit(VariableDeclaration &var)
+{
+ bool specializable = false;
+ if(var.layout)
+ {
+ vector<Layout::Qualifier> &qualifiers = var.layout->qualifiers;
+ for(vector<Layout::Qualifier>::iterator i=qualifiers.begin(); (!specializable && i!=qualifiers.end()); ++i)
+ if(i->name=="constant_id")
+ {
+ specializable = true;
+ qualifiers.erase(i);
+ }
+
+ if(qualifiers.empty())
+ var.layout = 0;
+ }
+
+ if(specializable)
+ {
+ map<string, int>::const_iterator i = values->find(var.name);
+ if(i!=values->end())
+ {
+ RefPtr<Literal> literal = new Literal;
+ if(var.type=="bool")
+ {
+ literal->token = (i->second ? "true" : "false");
+ literal->value = static_cast<bool>(i->second);
+ }
+ else if(var.type=="int")
+ {
+ literal->token = lexical_cast<string>(i->second);
+ literal->value = i->second;
+ }
+ var.init_expression = literal;
+ }
+ }
+}
+
+
InlineableFunctionLocator::InlineableFunctionLocator():
current_function(0),
return_count(0)
if(pass==RENAME)
{
+ /* Check against conflicts with the other context as well as variables
+ already renamed here. */
+ bool conflict = (staging_block.variables.count(var.name) || referenced_names.count(var.name));
staging_block.variables[var.name] = &var;
- if(referenced_names.count(var.name))
+ if(conflict)
{
string mapped_name = get_unused_variable_name(staging_block, var.name);
if(mapped_name!=var.name)
void FunctionInliner::visit(FunctionCall &call)
{
+ for(NodeArray<Expression>::iterator i=call.arguments.begin(); (!r_inlined_here && i!=call.arguments.end()); ++i)
+ visit(*i);
+
if(r_inlined_here)
return;
- for(NodeArray<Expression>::iterator i=call.arguments.begin(); i!=call.arguments.end(); ++i)
- visit(*i);
-
FunctionDeclaration *def = call.declaration;
if(def)
def = def->definition;