]> git.tdb.fi Git - libs/gl.git/blobdiff - source/glsl/optimize.cpp
Better way to request features for different GLSL versions
[libs/gl.git] / source / glsl / optimize.cpp
index b7a722f42c96c6cc718de3b964697ac9416822bb..596d7e20b071365850cb8d3e894b6eb0db910c1b 100644 (file)
@@ -8,6 +8,55 @@ namespace Msp {
 namespace GL {
 namespace SL {
 
+ConstantSpecializer::ConstantSpecializer():
+       values(0)
+{ }
+
+void ConstantSpecializer::apply(Stage &stage, const map<string, int> &v)
+{
+       values = &v;
+       stage.content.visit(*this);
+}
+
+void ConstantSpecializer::visit(VariableDeclaration &var)
+{
+       bool specializable = false;
+       if(var.layout)
+       {
+               vector<Layout::Qualifier> &qualifiers = var.layout->qualifiers;
+               for(vector<Layout::Qualifier>::iterator i=qualifiers.begin(); (!specializable && i!=qualifiers.end()); ++i)
+                       if(i->name=="constant_id")
+                       {
+                               specializable = true;
+                               qualifiers.erase(i);
+                       }
+
+               if(qualifiers.empty())
+                       var.layout = 0;
+       }
+
+       if(specializable)
+       {
+               map<string, int>::const_iterator i = values->find(var.name);
+               if(i!=values->end())
+               {
+                       RefPtr<Literal> literal = new Literal;
+                       if(var.type=="bool")
+                       {
+                               literal->token = (i->second ? "true" : "false");
+                               literal->value = static_cast<bool>(i->second);
+                       }
+                       else if(var.type=="int")
+                       {
+                               literal->token = lexical_cast<string>(i->second);
+                               literal->value = i->second;
+                       }
+                       var.init_expression = literal;
+               }
+       }
+}
+
+
 InlineableFunctionLocator::InlineableFunctionLocator():
        current_function(0),
        return_count(0)
@@ -186,8 +235,11 @@ void InlineContentInjector::visit(VariableDeclaration &var)
 
        if(pass==RENAME)
        {
+               /* Check against conflicts with the other context as well as variables
+               already renamed here. */
+               bool conflict = (staging_block.variables.count(var.name) || referenced_names.count(var.name));
                staging_block.variables[var.name] = &var;
-               if(referenced_names.count(var.name))
+               if(conflict)
                {
                        string mapped_name = get_unused_variable_name(staging_block, var.name);
                        if(mapped_name!=var.name)
@@ -265,12 +317,12 @@ void FunctionInliner::visit(Block &block)
 
 void FunctionInliner::visit(FunctionCall &call)
 {
+       for(NodeArray<Expression>::iterator i=call.arguments.begin(); (!r_inlined_here && i!=call.arguments.end()); ++i)
+               visit(*i);
+
        if(r_inlined_here)
                return;
 
-       for(NodeArray<Expression>::iterator i=call.arguments.begin(); i!=call.arguments.end(); ++i)
-               visit(*i);
-
        FunctionDeclaration *def = call.declaration;
        if(def)
                def = def->definition;
@@ -1116,7 +1168,7 @@ void UnusedVariableRemover::visit(VariableDeclaration &var)
        /* Mark variables as output if they're used by the next stage or the
        graphics API. */
        if(interface_block)
-               var_info.output = (interface_block->interface=="out" && (interface_block->linked_block || !interface_block->name.compare(0, 3, "gl_")));
+               var_info.output = (interface_block->interface=="out" && (interface_block->linked_block || !interface_block->block_name.compare(0, 3, "gl_")));
        else
                var_info.output = (var.interface=="out" && (stage->type==Stage::FRAGMENT || var.linked_declaration || !var.name.compare(0, 3, "gl_")));
 
@@ -1138,7 +1190,7 @@ void UnusedVariableRemover::visit(InterfaceBlock &iface)
        else
        {
                VariableInfo &var_info = variables[&iface];
-               var_info.output = (iface.interface=="out" && (iface.linked_block || !iface.name.compare(0, 3, "gl_")));
+               var_info.output = (iface.interface=="out" && (iface.linked_block || !iface.block_name.compare(0, 3, "gl_")));
        }
 }