self_referencing(false)
{ }
-void VariableResolver::apply(Stage &s)
+void VariableResolver::apply(Stage &stage)
{
- SetForScope<Stage *> set(stage, &s);
- Stage *builtins = get_builtins(stage->type);
+ Stage *builtins = get_builtins(stage.type);
if(builtins)
blocks.push_back(&builtins->content);
- stage->content.visit(*this);
+ visit(stage.content);
if(builtins)
blocks.pop_back();
}
InterfaceGenerator::InterfaceGenerator():
+ stage(0),
scope_level(0)
{ }
-string InterfaceGenerator::get_out_prefix(StageType type)
+string InterfaceGenerator::get_out_prefix(Stage::Type type)
{
- if(type==VERTEX)
+ if(type==Stage::VERTEX)
return "_vs_out_";
- else if(type==GEOMETRY)
+ else if(type==Stage::GEOMETRY)
return "_gs_out_";
else
return string();
if(stage->previous)
in_prefix = get_out_prefix(stage->previous->type);
out_prefix = get_out_prefix(stage->type);
- stage->content.visit(*this);
+ visit(s.content);
}
void InterfaceGenerator::visit(Block &block)
iface_var->type = var.type;
iface_var->type_declaration = var.type_declaration;
iface_var->name = name;
- if(stage->type==GEOMETRY)
+ if(stage->type==Stage::GEOMETRY)
iface_var->array = ((var.array && var.interface!="in") || iface=="in");
else
iface_var->array = var.array;
}
}
- if(stage->type==GEOMETRY)
+ if(stage->type==Stage::GEOMETRY)
{
VariableReference *ref = new VariableReference;
ref->name = "gl_in";
{
SetForScope<unsigned> set(scope_level, scope_level+1);
if(scope_level>1)
- return StageVisitor::visit(block);
+ return TraversingVisitor::visit(block);
NodeList<Statement>::iterator struct_insert_point = block.body.end();
NodeList<Statement>::iterator variable_insert_point = block.body.end();
void DeclarationReorderer::visit(VariableDeclaration &var)
{
- StageVisitor::visit(var);
+ TraversingVisitor::visit(var);
kind = VARIABLE;
}