namespace GL {
namespace SL {
+class LocationAllocator: private TraversingVisitor
+{
+private:
+ struct Uniform
+ {
+ int location;
+ int desc_set;
+ int bind_point;
+
+ Uniform(): location(-1), desc_set(-1), bind_point(-1) { }
+ };
+
+ std::map<std::string, std::set<unsigned> > used_locations;
+ std::map<std::string, Uniform> uniforms;
+ std::map<unsigned, std::set<unsigned> > used_bindings;
+ std::vector<VariableDeclaration *> unplaced_variables;
+ std::vector<VariableDeclaration *> unbound_textures;
+ std::vector<InterfaceBlock *> unbound_blocks;
+
+public:
+ void apply(Module &, const Features &);
+private:
+ void apply(Stage &);
+
+ void allocate_locations(const std::string &);
+ void bind_uniform(RefPtr<Layout> &, const std::string &, unsigned);
+ void add_layout_value(RefPtr<Layout> &, const std::string &, unsigned);
+
+ virtual void visit(VariableDeclaration &);
+ virtual void visit(InterfaceBlock &);
+ virtual void visit(FunctionDeclaration &) { }
+};
+
/** Generates default precision declarations or removes precision declarations
according to the requirements of the target API. */
class PrecisionConverter: private TraversingVisitor
bool supports_unified_sampling_functions() const;
virtual void visit(FunctionCall &);
bool supports_interface_layouts() const;
+ bool supports_stage_interface_layouts() const;
bool supports_centroid_sampling() const;
bool supports_sample_sampling() const;
+ bool supports_uniform_location() const;
+ bool supports_binding() const;
virtual void visit(VariableDeclaration &);
bool supports_interface_blocks(const std::string &) const;
+ bool supports_interface_block_location() const;
virtual void visit(InterfaceBlock &);
};