-#include <msp/gl/deviceinfo.h>
-#include <msp/gl/extensions/arb_enhanced_layouts.h>
-#include <msp/gl/extensions/arb_explicit_attrib_location.h>
-#include <msp/gl/extensions/arb_explicit_uniform_location.h>
-#include <msp/gl/extensions/arb_gpu_shader5.h>
-#include <msp/gl/extensions/arb_separate_shader_objects.h>
-#include <msp/gl/extensions/arb_uniform_buffer_object.h>
-#include <msp/gl/extensions/ext_gpu_shader4.h>
-#include <msp/gl/extensions/ext_texture_array.h>
#include "features.h"
namespace Msp {
namespace SL {
Features::Features():
- gl_api(OPENGL),
+ target_api(OPENGL),
arb_enhanced_layouts(false),
arb_explicit_attrib_location(false),
arb_explicit_uniform_location(false),
texture_binding_range(96)
{ }
-Features Features::from_context()
-{
- Features features;
- features.gl_api = get_gl_api();
- features.glsl_version = get_glsl_version();
- features.arb_enhanced_layouts = ARB_enhanced_layouts;
- features.arb_explicit_attrib_location = ARB_explicit_attrib_location;
- features.arb_explicit_uniform_location = ARB_explicit_uniform_location;
- features.arb_gpu_shader5 = ARB_gpu_shader5;
- features.arb_separate_shader_objects = ARB_separate_shader_objects;
- features.arb_uniform_buffer_object = ARB_uniform_buffer_object;
- features.ext_gpu_shader4 = EXT_gpu_shader4;
- features.ext_texture_array = EXT_texture_array;
- const Limits &limits = DeviceInfo::get_global().limits;
- features.uniform_binding_range = limits.max_uniform_bindings;
- features.texture_binding_range = limits.max_texture_bindings;
- return features;
-}
-
Features Features::from_version(const Version &ver)
{
Features features;
- features.gl_api = OPENGL;
+ features.target_api = OPENGL;
features.glsl_version = ver;
features.arb_enhanced_layouts = (ver>=Version(4, 40));
features.arb_explicit_attrib_location = (ver>=Version(1, 30));