/** Returns a combined SPIR-V binary for all shader stages. The result is
suitable for use with OpenGL or Vulkan. */
- std::vector<UInt32> get_combined_spirv() const;
+ std::vector<std::uint32_t> get_combined_spirv() const;
/** Returns a map of vertex attribute locations. If the target GLSL version
supports interface layouts, the map is empty (locations are included in the