#include <msp/strings/format.h>
#include "compatibility.h"
#include "compiler.h"
+#include "debug.h"
#include "error.h"
#include "generate.h"
#include "optimize.h"
namespace SL {
Compiler::Compiler():
+ features(Features::from_context()),
+ module(0)
+{ }
+
+Compiler::Compiler(const Features &f):
+ features(f),
module(0)
{ }
return module->source_map;
}
+string Compiler::get_stage_debug(Stage::Type stage_type) const
+{
+ for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
+ if(i->type==stage_type)
+ return DumpTree().apply(*i);
+ throw key_error(Stage::get_stage_name(stage_type));
+}
+
void Compiler::append_module(Module &mod, DataFile::Collection *res)
{
module->source_map.merge_from(mod.source_map);
target = &*i;
}
- if(stage.required_version>target->required_version)
- target->required_version = stage.required_version;
+ if(stage.required_features.glsl_version>target->required_features.glsl_version)
+ target->required_features.glsl_version = stage.required_features.glsl_version;
for(NodeList<Statement>::iterator i=stage.content.body.begin(); i!=stage.content.body.end(); ++i)
target->content.body.push_back(*i);
DeclarationCombiner().apply(*target);
void Compiler::generate(Stage &stage, Mode mode)
{
- if(module->shared.required_version>stage.required_version)
- stage.required_version = module->shared.required_version;
+ stage.required_features.gl_api = features.gl_api;
+ if(module->shared.required_features.glsl_version>stage.required_features.glsl_version)
+ stage.required_features.glsl_version = module->shared.required_features.glsl_version;
inject_block(stage.content, module->shared.content);
DeclarationReorderer().apply(stage);
DeclarationReorderer().apply(stage);
FunctionResolver().apply(stage);
if(mode==PROGRAM)
- LegacyConverter().apply(stage);
+ LegacyConverter().apply(stage, features);
}
bool Compiler::optimize(Stage &stage)