]> git.tdb.fi Git - libs/gl.git/blobdiff - source/glsl/compiler.cpp
Use DynamicObjectLoader for Material and Scene generic loaders
[libs/gl.git] / source / glsl / compiler.cpp
index 8d96cc4270b5b1566f75e37f26e1e35fa04c0352..41734fe85fdb6d170765353653038a6df9183f43 100644 (file)
@@ -4,6 +4,7 @@
 #include "builtin.h"
 #include "compiler.h"
 #include "debug.h"
+#include "deviceinfo.h"
 #include "error.h"
 #include "finalize.h"
 #include "generate.h"
@@ -24,7 +25,7 @@ namespace GL {
 namespace SL {
 
 Compiler::Compiler():
-       features(Features::from_context()),
+       features(DeviceInfo::get_global().glsl_features),
        module(0),
        compiled(false),
        specialized(false)
@@ -278,7 +279,7 @@ void Compiler::import(ModuleCache &mod_cache, const string &name)
 
 void Compiler::generate(Stage &stage)
 {
-       stage.required_features.gl_api = features.gl_api;
+       stage.required_features.target_api = features.target_api;
        if(module->shared.required_features.glsl_version>stage.required_features.glsl_version)
                stage.required_features.glsl_version = module->shared.required_features.glsl_version;