namespace GL {
namespace SL {
-class DefaultPrecisionGenerator: private BlockModifier
+class DefaultPrecisionGenerator: private TraversingVisitor
{
private:
- Stage::Type stage_type;
- bool toplevel;
+ Stage *stage;
std::set<std::string> have_default;
+ NodeList<Statement>::iterator insert_point;
public:
DefaultPrecisionGenerator();
virtual void visit(Block &);
virtual void visit(Precision &);
virtual void visit(VariableDeclaration &);
- using BlockModifier::visit;
+ using TraversingVisitor::visit;
};
-class PrecisionRemover: private BlockModifier
+class PrecisionRemover: private TraversingVisitor
{
+private:
+ std::set<Node *> nodes_to_remove;
+
public:
- void apply(Stage &s) { visit(s.content); }
+ void apply(Stage &);
private:
virtual void visit(Precision &);
virtual void visit(VariableDeclaration &);
- using BlockModifier::visit;
+ using TraversingVisitor::visit;
};
-class LegacyConverter: private BlockModifier
+class LegacyConverter: private TraversingVisitor
{
private:
Stage *stage;
Version target_version;
std::string type;
VariableDeclaration *frag_out;
+ NodeList<Statement>::iterator uniform_insert_point;
+ std::set<Node *> nodes_to_remove;
public:
LegacyConverter();
- LegacyConverter(const Version &);
virtual void apply(Stage &);
private:
+ virtual void visit(Block &);
bool check_version(const Version &) const;
bool check_extension(const Extension &) const;
bool supports_unified_interface_syntax() const;
virtual void visit(VariableDeclaration &);
bool supports_interface_blocks(const std::string &) const;
virtual void visit(InterfaceBlock &);
- using BlockModifier::visit;
+ using TraversingVisitor::visit;
};
} // namespace SL