#ifndef MSP_GEOMETRY_SHAPE_H_
#define MSP_GEOMETRY_SHAPE_H_
+#include <vector>
+#include <msp/linal/vector.h>
+
namespace Msp {
namespace Geometry {
template<typename T, unsigned D>
class Ray;
+template<typename T, unsigned D>
+class SurfacePoint;
+
template<typename T, unsigned D>
class Shape
{
virtual Shape *clone() const = 0;
virtual HyperBox<T, D> get_axis_aligned_bounding_box() const = 0;
+ virtual bool contains(const LinAl::Vector<T, D> &) const = 0;
virtual bool check_intersection(const Ray<T, D> &) const = 0;
+ virtual unsigned get_max_ray_intersections() const = 0;
+ virtual unsigned get_intersections(const Ray<T, D> &, SurfacePoint<T, D> *, unsigned) const = 0;
+ std::vector<SurfacePoint<T, D> > get_intersections(const Ray<T, D> &) const;
};
+template<typename T, unsigned D>
+std::vector<SurfacePoint<T, D> > Shape<T, D>::get_intersections(const Ray<T, D> &ray) const
+{
+ unsigned max_isect = get_max_ray_intersections();
+ std::vector<SurfacePoint<T, D> > points(max_isect);
+ unsigned count = get_intersections(ray, &points[0], max_isect);
+ points.resize(count);
+ return points;
+}
+
} // namespace Geometry
} // namespace Msp