const Shape<T, D> &get_shape() const { return *shape; }
- virtual HyperBox<T, D> get_axis_aligned_bounding_box() const;
+ virtual BoundingBox<T, D> get_axis_aligned_bounding_box() const;
virtual bool contains(const LinAl::Vector<T, D> &) const;
- virtual bool check_intersection(const Ray<T, D> &) const;
virtual unsigned get_max_ray_intersections() const { return shape->get_max_ray_intersections(); }
virtual unsigned get_intersections(const Ray<T, D> &, SurfacePoint<T, D> *, unsigned) const;
};
}
template<typename T, unsigned D>
-inline HyperBox<T, D> Negation<T, D>::get_axis_aligned_bounding_box() const
+inline BoundingBox<T, D> Negation<T, D>::get_axis_aligned_bounding_box() const
{
- // XXX How do we handle this correctly? In particular negation of a negation?
- return HyperBox<T, D>();
+ return ~shape->get_axis_aligned_bounding_box();
}
template<typename T, unsigned D>
return !shape->contains(point);
}
-template<typename T, unsigned D>
-inline bool Negation<T, D>::check_intersection(const Ray<T, D> &ray) const
-{
- return get_intersections(ray, 0, 1);
-}
-
template<typename T, unsigned D>
inline unsigned Negation<T, D>::get_intersections(const Ray<T, D> &ray, SurfacePoint<T, D> *points, unsigned size) const
{