#include <cmath>
#include <stdexcept>
#include <msp/linal/vector.h>
-#include "hyperbox.h"
-#include "ray.h"
#include "shape.h"
-#include "surfacepoint.h"
namespace Msp {
namespace Geometry {
T get_radius() const { return radius; }
- virtual HyperBox<T, D> get_axis_aligned_bounding_box() const;
+ virtual BoundingBox<T, D> get_axis_aligned_bounding_box() const;
virtual bool contains(const LinAl::Vector<T, D> &) const;
virtual unsigned get_max_ray_intersections() const { return 2; }
virtual unsigned get_intersections(const Ray<T, D> &, SurfacePoint<T, D> *, unsigned) const;
}
template<typename T, unsigned D>
-inline HyperBox<T, D> HyperSphere<T, D>::get_axis_aligned_bounding_box() const
+inline BoundingBox<T, D> HyperSphere<T, D>::get_axis_aligned_bounding_box() const
{
- LinAl::Vector<T, D> dimensions;
+ LinAl::Vector<T, D> extent;
for(unsigned i=0; i<D; ++i)
- dimensions[i] = radius;
- return HyperBox<T, D>(dimensions);
+ extent[i] = radius;
+ return BoundingBox<T, D>(-extent, extent);
}
template<typename T, unsigned D>