const LinAl::Vector<T, D> &get_normal() const { return normal; }
- virtual BoundingBox<T, D> get_axis_aligned_bounding_box() const;
+ virtual BoundingBox<T, D> get_axis_aligned_bounding_box(unsigned = 0) const;
virtual bool contains(const LinAl::Vector<T, D> &) const;
virtual unsigned get_max_ray_intersections() const { return 1; }
virtual unsigned get_intersections(const Ray<T, D> &, SurfacePoint<T, D> *, unsigned) const;
+ virtual Coverage get_coverage(const BoundingBox<T, D> &) const;
};
template<typename T, unsigned D>
}
template<typename T, unsigned D>
-inline BoundingBox<T, D> HalfSpace<T, D>::get_axis_aligned_bounding_box() const
+inline BoundingBox<T, D> HalfSpace<T, D>::get_axis_aligned_bounding_box(unsigned) const
{
// XXX If the normal is aligned to an axis, should the bounding box reflect that?
return ~BoundingBox<T, D>();
return 0;
}
+template<typename T, unsigned D>
+inline Coverage HalfSpace<T, D>::get_coverage(const BoundingBox<T, D> &bbox) const
+{
+ LinAl::Vector<T, D> low_point;
+ LinAl::Vector<T, D> high_point;
+ for(unsigned i=0; i<D; ++i)
+ {
+ low_point[i] = (normal[i]>=T(0) ? bbox.get_minimum_coordinate(i) : bbox.get_maximum_coordinate(i));
+ high_point[i] = (normal[i]>=T(0) ? bbox.get_maximum_coordinate(i) : bbox.get_minimum_coordinate(i));
+ }
+
+ if(contains(high_point))
+ return FULL_COVERAGE;
+ else if(contains(low_point))
+ return PARTIAL_COVERAGE;
+ else
+ return NO_COVERAGE;
+}
+
} // namespace Geometry
} // namespace Msp