const Shape<T, D-1> &get_base() const { return *base; }
T get_length() const { return length; }
- virtual HyperBox<T, D> get_axis_aligned_bounding_box() const;
+ virtual BoundingBox<T, D> get_axis_aligned_bounding_box(unsigned = 0) const;
virtual bool contains(const LinAl::Vector<T, D> &) const;
- virtual bool check_intersection(const Ray<T, D> &) const;
virtual unsigned get_max_ray_intersections() const;
virtual unsigned get_intersections(const Ray<T, D> &, SurfacePoint<T, D> *, unsigned) const;
+ virtual Coverage get_coverage(const BoundingBox<T, D> &) const;
};
template<typename T, unsigned D>
inline ExtrudedShape<T, D>::ExtrudedShape(const Shape<T, D-1> &b, T l):
length(l)
{
- if(l<=0)
+ if(l<=T(0))
throw std::invalid_argument("ExtrudedShape::ExtrudedShape");
base = b.clone();
}
template<typename T, unsigned D>
-inline HyperBox<T, D> ExtrudedShape<T, D>::get_axis_aligned_bounding_box() const
+inline BoundingBox<T, D> ExtrudedShape<T, D>::get_axis_aligned_bounding_box(unsigned detail) const
{
- HyperBox<T, D-1> base_bbox = base->get_axis_aligned_bounding_box();
- return HyperBox<T, D>(LinAl::Vector<T, D>(base_bbox.get_dimensions(), length));
+ BoundingBox<T, D-1> base_bbox = base->get_axis_aligned_bounding_box(detail);
+ T half_length = length/T(2);
+ return BoundingBox<T, D>(compose(base_bbox.get_minimum_point(), -half_length),
+ compose(base_bbox.get_maximum_point(), half_length));
}
template<typename T, unsigned D>
if(abs(point[D-1])>length/T(2))
return false;
- return base->contains(LinAl::Vector<T, D-1>(point));
-}
-
-template<typename T, unsigned D>
-inline bool ExtrudedShape<T, D>::check_intersection(const Ray<T, D> &ray) const
-{
- return get_intersections(ray, 0, 1);
+ return base->contains(point.template slice<D-1>(0));
}
template<typename T, unsigned D>
T half_length = length/T(2);
const LinAl::Vector<T, D> &ray_start = ray.get_start();
const LinAl::Vector<T, D> &ray_direction = ray.get_direction();
- LinAl::Vector<T, D-1> base_dir(ray_direction);
+ LinAl::Vector<T, D-1> base_dir = ray_direction.template slice<D-1>(0);
/* If the ray does not degenerate to a point in the base space, it could
intersect the base shape. */
{
T offset = T();
T limit = T();
- if(ray.get_direction()[D-1]!=T(0))
+ if(ray_direction[D-1]!=T(0))
{
offset = (half_length-ray_start[D-1])/ray_direction[D-1];
limit = (-half_length-ray_start[D-1])/ray_direction[D-1];
if(offset<T(0))
offset = T(0);
}
- T distortion = base_dir.norm();
- Ray<T, D-1> base_ray(LinAl::Vector<T, D-1>(ray_start+ray_direction*offset),
- base_dir, (limit-offset)*distortion);
-
- SurfacePoint<T, D-1> *base_points = 0;
- if(points)
- /* Shamelessly reuse the provided storage. Align to the end of the array
- so processing can start from the first (nearest) point. */
- base_points = reinterpret_cast<SurfacePoint<T, D-1> *>(points+size)-size;
-
- unsigned count = base->get_intersections(base_ray, base_points, size);
- for(unsigned i=0; i<count; ++i)
+
+ if(limit>=offset)
{
+ T distortion = base_dir.norm();
+ Ray<T, D-1> base_ray((ray_start+ray_direction*offset).template slice<D-1>(0),
+ base_dir, (limit-offset)*distortion);
+
+ SurfacePoint<T, D-1> *base_points = 0;
if(points)
+ /* Shamelessly reuse the provided storage. Align to the end of the
+ array so processing can start from the first (nearest) point. */
+ base_points = reinterpret_cast<SurfacePoint<T, D-1> *>(points+size)-size;
+
+ unsigned count = base->get_intersections(base_ray, base_points, size);
+ for(unsigned i=0; (n<size && i<count); ++i)
{
- T x = offset+base_points[i].distance/distortion;
- points[n].position = ray_start+ray_direction*x;
- points[n].normal = LinAl::Vector<T, D>(base_points[i].normal, T(0));
- points[n].distance = x;
- }
+ if(points)
+ {
+ T x = offset+base_points[i].distance/distortion;
+ points[n].position = ray_start+ray_direction*x;
+ points[n].normal = compose(base_points[i].normal, T(0));
+ points[n].distance = x;
+ points[n].entry = base_points[i].entry;
+ }
- ++n;
- if(n==size)
- return n;
+ ++n;
+ }
}
}
/* If the ray is not parallel to the base space, it may pass through the
caps. */
- if(ray_direction[D-1])
+ if(n<size && ray_direction[D-1]!=T(0))
{
- for(int i=-1; i<=1; i+=2)
+ for(int i=-1; (n<size && i<=1); i+=2)
{
T x = (half_length*i-ray_start[D-1])/ray_direction[D-1];
if(!ray.check_limits(x))
continue;
LinAl::Vector<T, D> p = ray_start+ray_direction*x;
- if(base->contains(LinAl::Vector<T, D-1>(p)) && n<size)
+ if(base->contains(p.template slice<D-1>(0)))
{
if(points)
{
points[n].normal = LinAl::Vector<T, D>();
points[n].normal[D-1] = i;
points[n].distance = x;
-
- if(n==1 && x<points[0].distance)
- swap(points[0], points[1]);
+ points[n].entry = (T(i)*ray_direction[D-1]<T(0));
}
++n;
- if(n==size)
- return n;
}
}
+
+ sort_points(points, n);
}
return n;
}
+template<typename T, unsigned D>
+inline Coverage ExtrudedShape<T, D>::get_coverage(const BoundingBox<T, D> &bbox) const
+{
+ T half_length = length/T(2);
+ if(bbox.get_maximum_coordinate(D-1)<-half_length || bbox.get_minimum_coordinate(D-1)>half_length)
+ return NO_COVERAGE;
+
+ BoundingBox<T, D-1> base_bbox(bbox.get_minimum_point().template slice<D-1>(0), bbox.get_maximum_point().template slice<D-1>(0));
+ Coverage coverage = base->get_coverage(base_bbox);
+ if(coverage==NO_COVERAGE)
+ return NO_COVERAGE;
+
+ if(bbox.get_minimum_coordinate(D-1)<-half_length || bbox.get_maximum_coordinate(D-1)>half_length)
+ return PARTIAL_COVERAGE;
+ else
+ return coverage;
+}
+
} // namespace Geometry
} // namespace Msp