]> git.tdb.fi Git - libs/math.git/blobdiff - source/geometry/extrudedshape.h
Implement bounding boxes with a separate class
[libs/math.git] / source / geometry / extrudedshape.h
index 8fac4bc46d7e9e4da831fed1713987834af54a24..de582e3d26bf278139600aca6c3cc1d15609a798 100644 (file)
@@ -31,9 +31,8 @@ public:
        const Shape<T, D-1> &get_base() const { return *base; }
        T get_length() const { return length; }
 
-       virtual HyperBox<T, D> get_axis_aligned_bounding_box() const;
+       virtual BoundingBox<T, D> get_axis_aligned_bounding_box() const;
        virtual bool contains(const LinAl::Vector<T, D> &) const;
-       virtual bool check_intersection(const Ray<T, D> &) const;
        virtual unsigned get_max_ray_intersections() const;
        virtual unsigned get_intersections(const Ray<T, D> &, SurfacePoint<T, D> *, unsigned) const;
 };
@@ -75,10 +74,12 @@ inline ExtrudedShape<T, D> *ExtrudedShape<T, D>::clone() const
 }
 
 template<typename T, unsigned D>
-inline HyperBox<T, D> ExtrudedShape<T, D>::get_axis_aligned_bounding_box() const
+inline BoundingBox<T, D> ExtrudedShape<T, D>::get_axis_aligned_bounding_box() const
 {
-       HyperBox<T, D-1> base_bbox = base->get_axis_aligned_bounding_box();
-       return HyperBox<T, D>(LinAl::Vector<T, D>(base_bbox.get_dimensions(), length));
+       BoundingBox<T, D-1> base_bbox = base->get_axis_aligned_bounding_box();
+       T half_length = length/T(2);
+       return BoundingBox<T, D>(LinAl::Vector<T, D>(base_bbox.get_minimum_point(), -half_length),
+               LinAl::Vector<T, D>(base_bbox.get_maximum_point(), half_length));
 }
 
 template<typename T, unsigned D>
@@ -92,12 +93,6 @@ inline bool ExtrudedShape<T, D>::contains(const LinAl::Vector<T, D> &point) cons
        return base->contains(LinAl::Vector<T, D-1>(point));
 }
 
-template<typename T, unsigned D>
-inline bool ExtrudedShape<T, D>::check_intersection(const Ray<T, D> &ray) const
-{
-       return get_intersections(ray, 0, 1);
-}
-
 template<typename T, unsigned D>
 inline unsigned ExtrudedShape<T, D>::get_max_ray_intersections() const
 {
@@ -107,8 +102,6 @@ inline unsigned ExtrudedShape<T, D>::get_max_ray_intersections() const
 template<typename T, unsigned D>
 inline unsigned ExtrudedShape<T, D>::get_intersections(const Ray<T, D> &ray, SurfacePoint<T, D> *points, unsigned size) const
 {
-       using std::abs;
-       using std::sqrt;
        using std::swap;
 
        unsigned n = 0;
@@ -143,7 +136,7 @@ inline unsigned ExtrudedShape<T, D>::get_intersections(const Ray<T, D> &ray, Sur
                        base_points = reinterpret_cast<SurfacePoint<T, D-1> *>(points+size)-size;
 
                unsigned count = base->get_intersections(base_ray, base_points, size);
-               for(unsigned i=0; i<count; ++i)
+               for(unsigned i=0; (n<size && i<count); ++i)
                {
                        if(points)
                        {
@@ -154,23 +147,21 @@ inline unsigned ExtrudedShape<T, D>::get_intersections(const Ray<T, D> &ray, Sur
                        }
 
                        ++n;
-                       if(n==size)
-                               return n;
                }
        }
 
        /* If the ray is not parallel to the base space, it may pass through the
        caps. */
-       if(ray_direction[D-1])
+       if(n<size && ray_direction[D-1])
        {
-               for(int i=-1; i<=1; i+=2)
+               for(int i=-1; (n<size && i<=1); i+=2)
                {
                        T x = (half_length*i-ray_start[D-1])/ray_direction[D-1];
                        if(!ray.check_limits(x))
                                continue;
 
                        LinAl::Vector<T, D> p = ray_start+ray_direction*x;
-                       if(base->contains(LinAl::Vector<T, D-1>(p)) && n<size)
+                       if(base->contains(LinAl::Vector<T, D-1>(p)))
                        {
                                if(points)
                                {
@@ -178,16 +169,13 @@ inline unsigned ExtrudedShape<T, D>::get_intersections(const Ray<T, D> &ray, Sur
                                        points[n].normal = LinAl::Vector<T, D>();
                                        points[n].normal[D-1] = i;
                                        points[n].distance = x;
-
-                                       if(n==1 && x<points[0].distance)
-                                               swap(points[0], points[1]);
                                }
 
                                ++n;
-                               if(n==size)
-                                       return n;
                        }
                }
+
+               sort_points(points, n);
        }
 
        return n;