#include <cstdlib>
#include <cerrno>
#include <dirent.h>
-#include <sys/stat.h>
#ifdef WIN32
#include <shlobj.h>
+#else
+#include <unistd.h>
+#include <sys/stat.h>
#endif
-#include <msp/core/except.h>
+#include <msp/core/systemerror.h>
#include <msp/strings/regex.h>
#include <msp/strings/utils.h>
#include "dir.h"
}
+
+not_a_directory::not_a_directory(const Path &p):
+ runtime_error(p.str())
+{ }
+
+
void mkdir(const Path &path, int mode)
{
- int err;
#ifdef WIN32
- // The win32 version of this function doesn't take the mode argument. Go figure.
(void)mode;
- err = ::mkdir(path.str().c_str());
+ if(!CreateDirectory(path.str().c_str(), NULL))
+ throw system_error("CreateDirectory");
#else
- err = ::mkdir(path.str().c_str(), mode);
+ if(::mkdir(path.str().c_str(), mode)==-1)
+ throw system_error("mkdir");
#endif
-
- if(err==-1)
- throw SystemError("mkdir failed", errno);
}
void mkpath(const Path &path, int mode)
if(p.size()==1 && p.is_absolute())
continue;
#endif
- struct stat st;
- int err = stat(p, st);
- if(err==0)
+ if(FS::Stat st = stat(p))
{
- if(!S_ISDIR(st.st_mode))
- throw Exception("A component exists and is not a directory");
+ if(!st.is_directory())
+ throw not_a_directory(p);
continue;
}
- else if(errno!=ENOENT)
- throw SystemError("stat failed", errno);
else
mkdir(p, mode);
}
void rmdir(const Path &path)
{
+#ifdef WIN32
+ if(!RemoveDirectory(path.str().c_str()))
+ throw system_error("RemoveDirectory");
+#else
if(::rmdir(path.str().c_str())==-1)
- throw SystemError("rmdir failed", errno);
+ throw system_error("rmdir");
+#endif
}
-void rmdirs(const Path &path)
+void rmpath(const Path &path)
{
list<string> files = list_files(path);
for(list<string>::iterator i=files.begin(); i!=files.end(); ++i)
{
Path p = path / *i;
- struct stat st = stat(p.str().c_str());
- if(S_ISDIR(st.st_mode))
- rmdirs(p);
+ if(is_dir(p))
+ rmpath(p);
else
unlink(p);
}
void chdir(const Path &path)
{
if(::chdir(path.str().c_str())==-1)
- throw SystemError("chdir failed", errno);
+ throw system_error("chdir");
}
} // namespace FS