namespace Msp {
namespace GL {
+/**
+Culls objects that are outside of the view frustum.
+*/
class FrustumCuller: public Culler
{
private:
Vector3 edges[4];
public:
- virtual void setup_frame(const Renderer &);
+ virtual void setup_pass(const Renderer &);
virtual bool cull(const Renderer &, const Renderable &) const;
};