#include "bindable.h"
#include "gl.h"
#include "texturecube.h"
+#include <msp/gl/extensions/arb_geometry_shader4.h>
+#include <msp/gl/extensions/ext_framebuffer_multisample.h>
#include <msp/gl/extensions/ext_framebuffer_object.h>
#include <msp/gl/extensions/nv_fbo_color_attachments.h>
void viewport(int, int, unsigned, unsigned);
void reset_viewport();
+ void clear();
void clear(BufferBits);
/** Blits a region from another framebuffer into this one. If the source