enum FramebufferAttachment
{
- COLOR_ATTACHMENT0 = GL_COLOR_ATTACHMENT0_EXT,
- COLOR_ATTACHMENT1 = GL_COLOR_ATTACHMENT1_EXT,
- COLOR_ATTACHMENT2 = GL_COLOR_ATTACHMENT2_EXT,
- COLOR_ATTACHMENT3 = GL_COLOR_ATTACHMENT3_EXT,
- DEPTH_ATTACHMENT = GL_DEPTH_ATTACHMENT_EXT,
- STENCIL_ATTACHMENT = GL_STENCIL_ATTACHMENT_EXT
+ COLOR_ATTACHMENT0 = GL_COLOR_ATTACHMENT0,
+ COLOR_ATTACHMENT1 = GL_COLOR_ATTACHMENT1,
+ COLOR_ATTACHMENT2 = GL_COLOR_ATTACHMENT2,
+ COLOR_ATTACHMENT3 = GL_COLOR_ATTACHMENT3,
+ DEPTH_ATTACHMENT = GL_DEPTH_ATTACHMENT,
+ STENCIL_ATTACHMENT = GL_STENCIL_ATTACHMENT
};
enum FramebufferStatus
{
- FRAMEBUFFER_INCOMPLETE_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT,
- FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT,
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,
FRAMEBUFFER_INCOMPLETE_DIMENSIONS = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT,
FRAMEBUFFER_INCOMPLETE_FORMATS = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT,
- FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT,
- FRAMEBUFFER_INCOMPLETE_READ_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT,
- FRAMEBUFFER_UNSUPPORTED = GL_FRAMEBUFFER_UNSUPPORTED_EXT,
- FRAMEBUFFER_COMPLETE = GL_FRAMEBUFFER_COMPLETE_EXT
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,
+ FRAMEBUFFER_UNSUPPORTED = GL_FRAMEBUFFER_UNSUPPORTED,
+ FRAMEBUFFER_COMPLETE = GL_FRAMEBUFFER_COMPLETE
};
enum BufferBits
private:
void update_attachment(unsigned) const;
void check_size();
+ unsigned get_attachment_index(FramebufferAttachment);
public:
void attach(FramebufferAttachment attch, Renderbuffer &rbuf);
void attach(FramebufferAttachment attch, Texture2D &tex, unsigned level = 0);
static void unbind();
static Framebuffer &system();
-private:
- unsigned get_attachment_index(FramebufferAttachment);
};
inline BufferBits operator|(BufferBits a, BufferBits b)