]> git.tdb.fi Git - libs/gl.git/blobdiff - source/font.h
Add interface for glBindFragDataLocation, required for modern shaders
[libs/gl.git] / source / font.h
index a6873aacac6ed7921e035189d095d68aa37940bb..fea97a11feb026688d56028e8804b4539677b311 100644 (file)
@@ -25,11 +25,11 @@ public:
        private:
                void init();
                void glyph(unsigned);
+               void kerning(unsigned, unsigned, float);
                void texture();
                void texture_ref(const std::string &);
        };
 
-private:
        struct Glyph
        {
                class Loader: public Msp::DataFile::ObjectLoader<Glyph>
@@ -41,27 +41,33 @@ private:
                };
 
                unsigned code;
-               float x1,y1;
-               float x2,y2;
-               float w,h;
+               float x1, y1;
+               float x2, y2;
+               float w, h;
                float off_x, off_y;
                float advance;
        };
 
+private:
        typedef std::map<unsigned, Glyph> GlyphMap;
+       typedef std::pair<unsigned, unsigned> KerningKey;
+       typedef std::map<KerningKey, float> KerningMap;
 
        RefPtr<const Texture2D> texture;
        float native_size;
        float ascent;
        float descent;
        GlyphMap glyphs;
+       KerningMap kerning;
 
 public:
        Font();
+       ~Font();
 
        void set_texture(const Texture2D &);
        const Texture2D &get_texture() const;
-       void add_glyph(unsigned, float, float, float, float, float, float, float, float, float);
+       void add_glyph(const Glyph &);
+       void set_kerning(unsigned, unsigned, float);
        float get_native_size() const { return native_size; }
        float get_ascent() const { return ascent; }
        float get_descent() const { return descent; }
@@ -109,7 +115,7 @@ public:
 
 private:
        void create_glyph_vertices(const Glyph &, VertexBuilder &) const;
-       float get_glyph_advance(unsigned) const;
+       float get_glyph_advance(unsigned, unsigned = 0) const;
 };
 
 } // namespace GL