namespace Msp {
namespace GL {
+class PrimitiveBuilder;
class Texture2D;
class Font
Loader(Font &);
Loader(Font &, DataFile::Collection &);
- ~Loader();
Font &get_object() { return font; }
DataFile::Collection &get_collection();
private:
Font();
void set_texture(const Texture2D &);
+ const Texture2D &get_texture() const;
void add_glyph(unsigned, float, float, float, float, float, float, float, float, float);
float get_default_size() const { return default_size; }
float get_ascent() const { return ascent; }
float get_string_width(const std::string &, Codecs::Decoder &) const;
void draw_glyph(unsigned);
void draw_string(const std::string &, Codecs::Decoder &) const;
- void draw_multiline(const std::string &) const;
+ void draw_string(const std::string &, Codecs::Decoder &, PrimitiveBuilder &) const;
template<class C>
float get_string_width(const std::string &str) const
void draw_string(const std::string &str) const
{ draw_string<Codecs::Utf8>(str); }
+ template<class C>
+ void draw_string(const std::string &str, PrimitiveBuilder &pb) const
+ {
+ typename C::Decoder dec;
+ draw_string(str, dec, pb);
+ }
+
+ void draw_string(const std::string &str, PrimitiveBuilder &pb) const
+ { return draw_string<Codecs::Utf8>(str, pb); }
+
private:
struct Glyph
{
float w,h;
float off_x, off_y;
float advance;
- unsigned index;
};
typedef std::map<unsigned, Glyph> GlyphMap;
float ascent;
float descent;
GlyphMap glyphs;
- VertexArray varray;
- void create_glyph_vertices();
- void create_glyph_vertices(const Glyph &, VertexArrayBuilder &);
- void prepare_render() const;
- void draw_glyph(unsigned) const;
+ void create_glyph_vertices(const Glyph &, VertexBuilder &, float) const;
float get_glyph_advance(unsigned) const;
};