-#ifndef FONT_H_
-#define FONT_H_
+/* $Id$
+
+This file is part of libmspgl
+Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Distributed under the LGPL
+*/
+
+#ifndef MSP_GL_FONT_H_
+#define MSP_GL_FONT_H_
#include <map>
#include <string>
-#include <msp/parser/loader.h>
+#include <msp/datafile/loader.h>
+#include <msp/strings/codec.h>
#include "vertexarray.h"
namespace Msp {
class Font
{
public:
- class Loader: public Msp::Parser::Loader
+ class Loader: public Msp::DataFile::Loader
{
public:
Loader(Font &);
};
Font();
+ ~Font();
+
void set_texture(const Texture2D &);
- void add_glyph(wchar_t, float, float, float, float, float, float, float, float, float);
+ void add_glyph(unsigned, float, float, float, float, float, float, float, float, float);
float get_default_size() const { return default_size; }
float get_ascent() const { return ascent; }
float get_descent() const { return descent; }
float get_string_width(const std::string &) const;
- float get_string_width(const std::wstring &) const;
- void draw_glyph(wchar_t);
+ float get_string_width(const std::string &, Codecs::Decoder &) const;
+ void draw_glyph(unsigned);
void draw_string(const std::string &) const;
- void draw_string(const std::wstring &) const;
+ void draw_string(const std::string &, Codecs::Decoder &) const;
void draw_multiline(const std::string &) const;
- ~Font();
+
+ template<class C>
+ float get_string_width(const std::string &str) const
+ {
+ typename C::Decoder dec;
+ return get_string_width(str, dec);
+ }
+
+ template<class C>
+ void draw_string(const std::string &str) const
+ {
+ typename C::Decoder dec;
+ draw_string(str, dec);
+ }
private:
struct Glyph
{
- class Loader: public Msp::Parser::Loader
+ class Loader: public Msp::DataFile::Loader
{
public:
Loader(Glyph &);
Glyph &glyph;
void texcoords(float, float, float, float);
- void size(float, float);
- void offset(float, float);
};
- wchar_t code;
+ unsigned code;
float x1,y1;
float x2,y2;
float w,h;
float advance;
unsigned index;
};
- typedef std::map<wchar_t, Glyph> GlyphMap;
+ typedef std::map<unsigned, Glyph> GlyphMap;
const Texture2D *tex;
bool own_tex;
void create_glyph_vertices();
void create_glyph_vertices(const Glyph &, VertexArrayBuilder &);
void prepare_render() const;
- void draw_glyph(wchar_t) const;
- float get_glyph_advance(wchar_t) const;
+ void draw_glyph(unsigned) const;
+ float get_glyph_advance(unsigned) const;
};
} // namespace GL