-#ifndef FONT_H_
-#define FONT_H_
+/* $Id$
+
+This file is part of libmspgl
+Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Distributed under the LGPL
+*/
+
+#ifndef MSP_GL_FONT_H_
+#define MSP_GL_FONT_H_
#include <map>
#include <string>
-#include <msp/parser/loader.h>
+#include <msp/datafile/collection.h>
+#include <msp/strings/utf8.h>
+#include "vertexarray.h"
namespace Msp {
namespace GL {
class Font
{
public:
- class Loader: public Msp::Parser::Loader
+ class Loader: public DataFile::Loader
{
- public:
- Loader(Font &);
private:
Font &font;
+ DataFile::Collection *coll;
+ public:
+ typedef DataFile::Collection Collection;
+
+ Loader(Font &);
+ Loader(Font &, DataFile::Collection &);
+ ~Loader();
+ Font &get_object() { return font; }
+ DataFile::Collection &get_collection();
+ private:
+ void init();
void texture(const std::string &);
void glyph(unsigned);
};
Font();
+
void set_texture(const Texture2D &);
- void add_glyph(wchar_t, float, float, float, float, float, float, float, float);
- float get_string_width(const std::string &) const;
- void draw_glyph(wchar_t);
- void draw_string(const std::string &) const;
+ void add_glyph(unsigned, float, float, float, float, float, float, float, float, float);
+ float get_default_size() const { return default_size; }
+ float get_ascent() const { return ascent; }
+ float get_descent() const { return descent; }
+ float get_string_width(const std::string &, Codecs::Decoder &) const;
+ void draw_glyph(unsigned);
+ void draw_string(const std::string &, Codecs::Decoder &) const;
void draw_multiline(const std::string &) const;
- ~Font();
+
+ template<class C>
+ float get_string_width(const std::string &str) const
+ {
+ typename C::Decoder dec;
+ return get_string_width(str, dec);
+ }
+
+ float get_string_width(const std::string &str) const
+ { return get_string_width<Codecs::Utf8>(str); }
+
+ template<class C>
+ void draw_string(const std::string &str) const
+ {
+ typename C::Decoder dec;
+ draw_string(str, dec);
+ }
+
+ void draw_string(const std::string &str) const
+ { draw_string<Codecs::Utf8>(str); }
+
private:
struct Glyph
{
- class Loader: public Msp::Parser::Loader
+ class Loader: public Msp::DataFile::Loader
{
public:
Loader(Glyph &);
Glyph &glyph;
void texcoords(float, float, float, float);
- void size(float, float);
};
- wchar_t code;
+ unsigned code;
float x1,y1;
float x2,y2;
float w,h;
- float descent;
+ float off_x, off_y;
float advance;
+ unsigned index;
};
- typedef std::map<wchar_t, Glyph> GlyphMap;
+ typedef std::map<unsigned, Glyph> GlyphMap;
const Texture2D *tex;
- bool own_tex;
+ float default_size;
+ float ascent;
+ float descent;
GlyphMap glyphs;
+ VertexArray varray;
- void prepare(float *) const;
- void draw_glyph(wchar_t, float *, float &) const;
+ void create_glyph_vertices();
+ void create_glyph_vertices(const Glyph &, VertexArrayBuilder &);
+ void prepare_render() const;
+ void draw_glyph(unsigned) const;
+ float get_glyph_advance(unsigned) const;
};
} // namespace GL