#include <msp/strings/format.h>
#include <msp/strings/utils.h>
#include "arb_shader_objects.h"
+#include "arb_uniform_buffer_object.h"
#include "arb_vertex_buffer_object.h"
#include "arb_vertex_program.h"
#include "arb_vertex_shader.h"
}
/* XXX Conceptually a bit weird place for this, but I couldn't really come up
- with anything better that would still be transparent. */
+ with anything better that would still be transparent. */
if(extensions.count("GL_ARB_shader_objects"))
init_arb_shader_objects();
if(extensions.count("GL_ARB_vertex_shader"))
init_arb_vertex_buffer_object();
if(extensions.count("GL_NV_primitive_restart"))
init_nv_primitive_restart();
+ if(extensions.count("GL_ARB_uniform_buffer_object"))
+ init_arb_uniform_buffer_object();
init_done = true;
}