#include <cstdlib>
#if defined(__ANDROID__)
#include <EGL/egl.h>
-#elif !defined(_WIN32) && !defined(__APPLE__)
+#elif defined(_WIN32)
+#include <windows.h>
+#elif !defined(__APPLE__)
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h>
#endif
buffer. */
disabled_exts.insert("GL_NV_primitive_restart");
+ // The core primitive restart feature does not work either.
+ disabled_exts.insert("GL_MSP_primitive_restart");
+
/* AMD's uniform buffer objects only work with the core version of
shaders. */
if(get_gl_version()<Version(2, 0))
if(const char *force_ver_ptr = getenv("MSPGL_FORCE_VERSION"))
{
Version force_ver(force_ver_ptr);
- if(!(force_ver>=ver))
+ if(force_ver<ver)
ver = force_ver;
}
if(const char *force_ver_ptr = getenv("MSPGL_FORCE_GLSL_VERSION"))
{
Version force_ver(force_ver_ptr);
- if(!(force_ver>=ver))
+ if(force_ver<ver)
ver = force_ver;
}